Winterborn by Stuart Grosse
English | 2020 | Fantasy | ePUB | 868 KB
There are many worlds in the cosmos. Many of them have rules and laws that are utterly alien to the world that we know. Most never leave the world they were born into, never even know or suspect that other worlds even exist. Their souls simply go through the cycle of reincarnation again and again, always forgetting their past lives, and living as they please. But some few are given the gift of Transfering after death, to live their next life in a different world, with memories of their past lives to enrich the world they go to with new concepts and new ideas, and bringing back those same from the world they visited when it is time for their next cycle in their old world.
A young woman suffers a tragic fate, and is granted the ability to Transfer. She is reincarnated into a new world, full of monsters and magic, things that would be mere myths and legends to her in her old life. This time, she promises, will be different. She doesn’t have to be weak here. She doesn’t have to be a victim. She can be strong, and no one will ever control her again!
Unfortunately, it quickly became clear that the spellcasting classes, especially at the lower levels, quickly ran out of gas. Like, literally a first level wizard would get only five to eight spells a day, depending on what their INT was, and they had to pick those spells at the start of the day. Worse, three of those were ‘cantrips’, which were essentially worthless when it came to keeping you from getting killed by angry monsters. That was what I would call ‘less than ideal’.
Sorcerers were hardly better. They got more spells per day, sure, and they could choose which spells they wanted as they cast them, but they only knew a few spells to begin with. And, at most, you were only talking about four extra spells a day at first level. And one thing that became clear, fast, was that spells didn’t automatically hit, like in some video games. If you missed, or the target resisted the spell somehow, then you had wasted it!
Things weren’t looking good. Other classes had some… quasi-spellcasting abilities, but had even fewer spells. They made up for it in other ways, like having more skills, or being able to wear armor, and things like that, but it wasn’t really what I was looking for. The ‘psionics’ section looked interesting for a moment, but it really didn’t sit well with me. I wanted something more… magical.
That’s when I found the class I knew I would take as the first half of my gestalt. The Warlock was a magic-fueled blaster. Sure, they got a low number of spells (they called them invocations), but they could be used at will. They never ran out of gas! Plus, their primary ability was literally a blast of non-typed magical ‘eat this’ damage! This was perfect for what I wanted!
Now, with Warlock chosen, I had to decide on the second class. For a moment, I considered taking one of those spellcasting classes that I had passed up on, but that really wouldn’t help me much. The Sorcerer, for instance, got nothing I wasn’t getting except for the ‘normal’ spells, and a familiar. If I was going to make the most of this gestalt, I needed something to balance my blasting goodness, preferably something that would help me in the ‘survivability’ field. That meant something that was combat focused, rather than spellcasting focused, but something that didn’t rely on armor to take the hits for me.
There were plenty of classes that were big on ‘not getting hit’ as part of their defense strategy. Problem was, that some of them were at odds with my Warlock class. Some, like Rangers and Scouts, had mobility, which I liked, but were heavily focused on their weapons, which meant I wouldn’t be using as much of their abilities while blasting. The Ninja (you know I had to look up the Ninja once the old man let it slip that there was an actual ninja class!) was cool and all, but it was stealth focused, and magic blasts of doom were inherently unstealthy.